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Mobile Ion Destroyer

A hard surface modeling practice, inspired by the outstanding concept art of Alexey Pyatov.
I use Maya Arnold render single image and use Unreal render Turntable.
I also followed a tutorial from Bad Decisions Studio to bring the model into Unreal Engine and created a short animation.
There’s still so much to learn to become a competent game modeler, but I hope to keep improving step by step.

Tools Used
Modeling: Maya, Blender
Texturing: Substance Painter
Rendering: Maya Arnold, Unreal Engine

https://www.artstation.com/artwork/k4xxy